![roy smash ultimate frame data roy smash ultimate frame data](https://ultimateframedata.com/hitboxes/roy/RoyDashAttack.gif)
Use Smashboards links to get your gaming stuff and support the site, Super Smash Bros. While it was painful I did actually enjoy learning the true frame data behind the moves. New comments cannot be posted and votes cannot be cast. I always favoured Chrom's on-stage play, but I absolutely hate how his recovery is so predictable if you don't grab the ledge exactly (when you're too low to recover with air dodge) and tends to get me spiked (especially with stronger chars like Ganon). Mobile-friendly Frame Data for Roy in Super Smash Bros.
ROY SMASH ULTIMATE FRAME DATA PATCH
I'm afraid not, this whole project has slowed due to schools/colleges starting again, next in the pipeline is Samus, but I do think someone is doing the patch on roy but when we will see the finished product? Most other data, as well as character GIFs, were taken from this SmashBoards post from Stratocaster. As always if you have any feedbacks or thoughts on the format let me know. Grabs used to happen instantly out of shield as well, but Ultimate added 4 frames to Grabs done after a hit connects with a shield.
![roy smash ultimate frame data roy smash ultimate frame data](https://i.ytimg.com/vi/U1AETso3epk/maxresdefault.jpg)
ROY SMASH ULTIMATE FRAME DATA FREE
Whereas first hit nair is one of the games best comb tools as it is free into almost anything, Upair for Roy literally does the same thing behind him and most people don't realize it. I think the Foward air should be slowed down, I can tell there is a little hitbox by his left shoulder but i cant get an accurate fix on it. I'm really curious just where those hitboxes are hiding. Was always huge on Chrom's aerial game and I always felt Chrom's back air was comparable to Roy's back air, but always fought that because I thought Roy's "sweet spot" would be considerably better and now that you've conclusively collected data that states their back airs are almost the same that closes that for me. He created an amazing application to extract most of the data from the game which is listed on his GitHub.I'd suggest checking out his website if you want to see other interesting info such as launch angles. I'm relatively sure it hits lower, but that's why I want it-to see for sure. X1-12: I'm not sure it is, but I think so. It would look sick even if it had no practical use. Do you have more comparison videos between the 2? Press J to jump to the feed. I was also going to do fully charged eruption hitboxes but the explosion covers it.